angler.scad 3.3 KB

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  1. include <../config/angler.scad>
  2. module angler_object() {
  3. depth = angler_depth;
  4. height = angler_height;
  5. width = angler_width;
  6. thickness = angler_thickness;
  7. rounding = thickness / 2;
  8. hole = angler_hole;
  9. holes_count = angler_holes_count;
  10. hole_margin = angler_hole_margin;
  11. module outside_shape() {
  12. move_x = angler_depth / 2 - rounding;
  13. move_y = angler_height / 2 - rounding;
  14. hull() {
  15. translate([-move_x, move_y]) {
  16. square(rounding * 2, center = true);
  17. }
  18. translate([move_x, move_y]) {
  19. circle(r = rounding);
  20. }
  21. translate([-move_x, -move_y]) {
  22. circle(r = rounding);
  23. }
  24. }
  25. }
  26. module outside_object() {
  27. rotate([90, 0, 0]) {
  28. linear_extrude(height = angler_thickness, center = true) {
  29. outside_shape();
  30. }
  31. }
  32. }
  33. module inside_shape() {
  34. move_x = depth / 2 - rounding;
  35. move_y = height / 2 - rounding;
  36. hull() {
  37. translate([-move_x, move_y]) {
  38. square(rounding * 2, center = true);
  39. }
  40. translate([move_x, move_y]) {
  41. circle(r = rounding);
  42. }
  43. }
  44. hull() {
  45. translate([-move_x, move_y]) {
  46. square(rounding * 2, center = true);
  47. }
  48. translate([-move_x, -move_y]) {
  49. circle(r = rounding);
  50. }
  51. }
  52. }
  53. module inside_object() {
  54. rotate([90, 0, 0]) {
  55. size = width - thickness * 2;
  56. linear_extrude(height = size, center = true) {
  57. inside_shape();
  58. }
  59. }
  60. }
  61. module base_object() {
  62. move = width / 2 - thickness / 2;
  63. inside_object();
  64. translate([0, move, 0]) {
  65. outside_object();
  66. }
  67. translate([0, -move, 0]) {
  68. outside_object();
  69. }
  70. }
  71. module holes_object() {
  72. move_x_top = thickness - hole / 2 + hole_margin - depth / 2;
  73. move_x_bottom = depth / 2 - hole / 2 - hole_margin;
  74. move_z_top = height / 2 - thickness - hole / 2 - hole_margin;
  75. move_z_bottom = hole / 2 + hole_margin - height / 2;
  76. normal_width = width - thickness * 2 - hole - hole_margin * 2;
  77. move_y = normal_width / 2;
  78. space = normal_width / (holes_count - 1);
  79. for (count = [-move_y : space : move_y]) {
  80. translate([move_x_top, count, 0]) {
  81. cylinder(r = hole / 2, h = height, center = true);
  82. }
  83. translate([move_x_bottom, count, 0]) {
  84. cylinder(r = hole / 2, h = height, center = true);
  85. }
  86. translate([0, count, move_z_top]) {
  87. rotate([0, 90, 0]) {
  88. cylinder(r = hole / 2, h = height, center = true);
  89. }
  90. }
  91. translate([0, count, move_z_bottom]) {
  92. rotate([0, 90, 0]) {
  93. cylinder(r = hole / 2, h = height, center = true);
  94. }
  95. }
  96. }
  97. }
  98. module final_object() {
  99. render() {
  100. difference() {
  101. base_object();
  102. holes_object();
  103. }
  104. }
  105. }
  106. color("#005500") {
  107. final_object();
  108. }
  109. }