hanger.scad 3.1 KB

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  1. include <../config/hanger.scad>
  2. include <../config/wall.scad>
  3. include <../config/hook.scad>
  4. include <../config/thread.scad>
  5. include <thread.scad>
  6. module hanger_object() {
  7. module single_hanger_object(move) {
  8. module base_shape() {
  9. translate([hanger_size / 2, 0]) {
  10. circle(r = hanger_thickness / 2);
  11. }
  12. }
  13. module base_object() {
  14. rotate([270, 0, 0]) {
  15. rotate_extrude(angle = 180 + hanger_angle) {
  16. base_shape();
  17. }
  18. }
  19. }
  20. module ending_object() {
  21. translate([hanger_size / 2, 0, 0]) {
  22. sphere(r = hanger_thickness);
  23. }
  24. }
  25. module final_object() {
  26. translate([move, hanger_size / 2, 0]) {
  27. rotate([0, -hanger_angle, 90]) {
  28. base_object();
  29. ending_object();
  30. }
  31. }
  32. }
  33. final_object();
  34. }
  35. module wall_object() {
  36. depth = thread_height + hanger_base_thickness;
  37. height = thread_top_diameter + hanger_base_thickness * 2;
  38. module base_shape() {
  39. module ending() {
  40. circle(r = depth / 2);
  41. translate([0, -depth / 4]) {
  42. square([depth, depth / 2], center = true);
  43. }
  44. }
  45. hull() {
  46. move_x = hanger_width / 2;
  47. translate([-move_x, 0]) {
  48. ending();
  49. }
  50. translate([move_x, 0]) {
  51. ending();
  52. }
  53. }
  54. }
  55. module base_object() {
  56. linear_extrude(height = height, center = true) {
  57. base_shape();
  58. }
  59. }
  60. module final_object() {
  61. difference() {
  62. move_y = thread_height / 2
  63. - hanger_base_thickness / 2
  64. - thread_height / 2;
  65. width = hanger_width - hanger_width % wall_holes_space;
  66. move_x = width / 2;
  67. base_object();
  68. for (count = [-move_x : wall_holes_space : move_x]) {
  69. translate([count, move_y, 0]) {
  70. rotate([270, 0, 0]) {
  71. thread_object();
  72. }
  73. }
  74. }
  75. }
  76. }
  77. render() {
  78. translate([0, 0, height / 2]) {
  79. final_object();
  80. }
  81. }
  82. }
  83. module final_object() {
  84. base_width = hanger_width - hanger_thickness;
  85. width = base_width - base_width % hanger_space;
  86. move_x = width / 2;
  87. for (count = [-move_x : hanger_space : move_x]) {
  88. single_hanger_object(count);
  89. wall_object();
  90. }
  91. }
  92. color("#822ad5") {
  93. center_y = thread_height / 2
  94. + hanger_base_thickness / 2
  95. - hanger_size / 2
  96. - hanger_thickness / 2;
  97. translate([0, center_y, 0]) {
  98. final_object();
  99. }
  100. }
  101. }