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- include <../config/hanger.scad>
- include <../config/wall.scad>
- include <../config/hook.scad>
- include <../config/thread.scad>
- include <thread.scad>
- module hanger_object() {
- module single_hanger_object(move) {
- module base_shape() {
- translate([hanger_size / 2, 0]) {
- circle(r = hanger_thickness / 2);
- }
- }
- module base_object() {
- rotate([270, 0, 0]) {
- rotate_extrude(angle = 180 + hanger_angle) {
- base_shape();
- }
- }
- }
- module ending_object() {
- translate([hanger_size / 2, 0, 0]) {
- sphere(r = hanger_thickness);
- }
- }
-
- module final_object() {
- translate([move, hanger_size / 2, 0]) {
- rotate([0, -hanger_angle, 90]) {
- base_object();
- ending_object();
- }
- }
- }
- final_object();
- }
- module wall_object() {
- depth = thread_height + hanger_base_thickness;
- height = thread_top_diameter + hanger_base_thickness * 2;
- module base_shape() {
- module ending() {
- circle(r = depth / 2);
- translate([0, -depth / 4]) {
- square([depth, depth / 2], center = true);
- }
- }
- hull() {
- move_x = hanger_width / 2;
-
- translate([-move_x, 0]) {
- ending();
- }
- translate([move_x, 0]) {
- ending();
- }
- }
- }
- module base_object() {
- linear_extrude(height = height, center = true) {
- base_shape();
- }
- }
- module final_object() {
- difference() {
- move_y = thread_height / 2
- - hanger_base_thickness / 2
- - thread_height / 2;
- width = hanger_width - hanger_width % wall_holes_space;
- move_x = width / 2;
- base_object();
-
- for (count = [-move_x : wall_holes_space : move_x]) {
- translate([count, move_y, 0]) {
- rotate([270, 0, 0]) {
- thread_object();
- }
- }
- }
- }
- }
- render() {
- translate([0, 0, height / 2]) {
- final_object();
- }
- }
- }
- module final_object() {
- base_width = hanger_width - hanger_thickness;
- width = base_width - base_width % hanger_space;
- move_x = width / 2;
- for (count = [-move_x : hanger_space : move_x]) {
- single_hanger_object(count);
- wall_object();
- }
- }
- color("#822ad5") {
- center_y = thread_height / 2
- + hanger_base_thickness / 2
- - hanger_size / 2
- - hanger_thickness / 2;
- translate([0, center_y, 0]) {
- final_object();
- }
- }
- }
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